Flash Powering iPhone Pocket Gods
I don’t have an iPhone, and I’m actually considering the Palm Pre to replace my dying Blackberry – but even those of us without the ubiquitous gadget know how big this damn App Store has become. Noone is more aware of this than Allan Dye, whose work you’ve seen here a number of times. He lent his design and animation skills to a new game from Bolt Creative called Pocket God, and the thing just took off. It’s held the #1 “paid apps” spot on iTunes, and it currently hovers around the 4th spot. It’s obviously not a Flash app, as Apple is loath to include Flash on their device, but all the animation was created with Adobe’s software.
Dye exports his animation as PNG files and then edits an XML doc that calls up these PNGs. Pocket God programmer Dave Castelnuovo has developed a system that automagically creates XML data to control the PNG files. Allan and Dave co-wrote this sequence of fan-suggestion vignettes, which Allan animated.
iPhone app mania has apparently claimed a number of Flash animators. Jeremiah Johnson launched Ninja Buddy and my pal Sean McKenzie is part of the team behind the newly launched Wedgie Toss 2 (launches iTunes store).
Are you working on an iPhone game?